«Если вы попытаетесь отправить людей на Марс, вы разобьете кучу ракет. Мы разбились…

Tired of making "many, many Battlefield titles," former DICE devs started innovating with upcoming extraction shooter Arc Raiders and help from the past: PS2 classic Shadow of the Colossus Technical designer Nora Silow remembers that one of the earliest concepts she worked on was a "four-legged little pouncing" dog that would run around the map. It's "long gone," of course, as are many other ideas. Paul Greveson, senior technical artist, elaborated that "sometimes ideas written down on paper" don't hold up when implemented into the game itself. "It sounded really cool when we were talking about it, but actually, now, I'm just running around looking up all the time." "Finding the fun isn't always a thing that you cannot just automatically say, 'We'll just do this and it will be fun'", executive producer Aleksander Grondal explained. "What you know is: you work and you put the thing in and it's not working like you want it to. So, then, you need to start reworking it and reiterating on it and maybe rethinking some of your initial assumptions… That comes from playing the game and playing around with what you've created." Sign up to the GamesRadar+ Newsletter Weekly digests, tales from the communities you love, and more Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. CATEGORIES Kaan Serin Freelance contributor Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget. You must confirm your public display name before commenting Please logout and then login again, you will then be prompted to enter your display name. Logout Read more Source: https://www.gamesradar.com/games/third-person-shooter/if-youre-trying-to-send-people-to-mars-youre-going-to-crash-a-bunch-of-rockets-we-crashed-a-bunch-of-rockets-arc-raiders-devs-explain-how-failed-ideas-led-to-one-of-2025s-biggest-hits/